// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_REF_COUNTER__
#define __H_MK_REF_COUNTER__

namespace MK3DE
{
	class MK3DE_API CRefCounter
	{
	public:
		CRefCounter()
		{
			_referenceCount = 1;
			CRefCounter::_s_objCount++;
		}

		virtual ~CRefCounter() {}

		void AddRef() { _referenceCount++; }

		BOOL Release()
		{
			_referenceCount--;
			if (!_referenceCount)
			{
				_NotifyReferenceZero();
				delete this;
				CRefCounter::_s_objCount--;
				return TRUE;
			}

			return FALSE;
		}

		int GetRefCount() { return _referenceCount; }

		virtual void _NotifyReferenceZero() {}

	protected:
		int _referenceCount;
		static int _s_objCount;
	};
};

#endif // __H_MK_REF_COUNTER__